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unrealengine.com
Root motion overrides current character velocity
Hi. I noticed root motion overrides the characters current velocity. Is there a setting we can possible enable to retain the current velocity? For example when a character is moving at 600 units on the Y value, and the root motion animation kicks in, velocity will be set to 0,0,0 Setting the velocity does not work… and launching a character ...
Apr 29, 2015
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