This repository contains example code for cross compiling shaders at both build-time and run-time using SDL3 and SDL3_shadercross. In debug mode the shaders are live reloaded on any changes. Building ...
(in file /rpcs3/rpcs3/Emu/RSX/VK/VKProgramPipeline.cpp:111[:5], in function 'VkShaderModule vk::glsl::shader::compile()') RPCS3: PPU[0x1000000] Thread (main_thread ...
Related reads:Major Borderlands 4 Update Adds Smarter Loot Drops, a New Legendary Loot Indicator for the Radar, and a Lot More Borderlands 4 developer Gearbox has asked PC gamers to wait 15 minutes ...
Gearbox needs to address all these performance issues before it ruins the game. It looks like Gearbox might have figured out that big bug that broke performance for Borderlands 4. They added this line ...
Microsoft has a fix for long shader compilation wait times. The system is called Advanced Shader Delivery, and it's being first introduced for ASUS ROG Xbox Ally handhelds and games listed on the Xbox ...
Borderlands 4 developer Gearbox has asked PC gamers to wait 15 minutes for shaders to compile in the background while playing after some said this week’s update had caused increased stuttering. The ...
PC gaming is wonderful. You can customize games as much as you desire, run them at high framerates, and enjoy all sorts of other useful advantages. But one really annoying part of gaming on a PC in ...
You can also try clearing your shader cache. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. A new Borderlands 4 patch has gone live with an ...
It can’t be denied that Borderlands 4 has some technical problems. One of them is the long time it takes to compile shaders. This issues is bothering many players. Compiling shaders isn’t something ...
GameSpot may get a commission from retail offers. Borderlands 4 is out now on PC, and a number of issues have cropped up as the game sets records on Steam. On the Borderlands Support site, Gearbox ...