The goal of this project is to provide useful additions for doing 3D work on top of the MonoGame framework, in the form of sample code and tutorials for: Dynamic loading of 3D scenes. Phong shader.
Abstract: Three-dimensional mapping can be defined as the process of profiling of objects in three dimensions to map the object in real-world. The aim of the process is to create a 3D map of an object ...
Posts from this author will be added to your daily email digest and your homepage feed. is a senior reporter and author of the Optimizer newsletter. She has more than 13 years of experience reporting ...
Abstract: Using parts of existing models to rebuild new models, commonly termed as example-based modeling, is a classical methodology in the realm of computer graphics. Previous works mostly focus on ...