An avid gamer with over 30 years of experience, there aren't many consoles that Dan hasn't owned at some point in his life. He's also part Italian, which means he's almost certainly related to Super ...
From his earliest gaming memories playing Spyro 2 on the PlayStation, to being obsessed with the swing-out animations in Marvel's Spider-Man, Cameron has always been, and continues to be, in love with ...
Jenni Lada: Daemon x Machina: Titanic Scion offers a more open-world approach with different biomes compared to the original game. What led to this change in design and direction? Kenichiro Tsukuda: ...
Mecha-based games are still part of a genre with entries that feel few and far between, with the resurgence of Armored Core with AC6 back in 2023 making us hungry for more. Enter Daemon X Machina: ...
Publisher Marvelous and developer First Studio have released a new documentary for Daemon X Machina: Titanic Scion, produced by Archipel, about the creation of the upcoming open-world mech action game ...
Although the genre has never died off entirely, there's been something of a resurgence of mech games lately. Over recent years, we've seen the launch of everything from Armored Core 6 and Mecha Break ...
Developer and publisher Marvelous Inc., along with XSEED Games, confirmed that Daemon X Machina: Titanic Scion will be released this September. Essentially being the next logical step in the franchise ...
All the Latest Game Footage and Images from Daemon X Machina Daemon X Machina, out September 13 from Marvelous, is a game about gigantic customizable mechs. Here is another way to describe it: the ...
Daemon X Machina: Titanic Scion is the follow-up to 2019's Daemon X Machina, an action-packed mech combat game that lets players take control of giant customizable mechs. Developer Marvelous is aiming ...
When I played the first Daemon X Machina on Nintendo Switch back in 2019, I could see its unrealized potential. The mechs, called Arsenals, felt smooth to control, but it was held back by the lack of ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.