Micah Castelo is a web editor for EdTech: Focus on K-12. Her experience includes education and community news coverage for the Syracuse Post-Standard and international news reporting for the Pulitzer ...
Technological innovations in education are revolutionizing how students study and engage with academic material. One such innovation is cutting-edge television technology’s introduction into ...
ROYAL OAK, Mich., March 25, 2025 /PRNewswire/ -- PIXO VR, a leading immersive training platform, is excited to announce that Uptale, a pioneer in interactive 360° virtual training experiences, is now ...
The educational landscape is evolving, with traditional classrooms making way for more interactive, engaging environments—ushering in the era of the immersive classroom. In fact, the global edtech and ...
For centuries, the foundations of education remained largely the same. A teacher stood before rows of students; lessons came from books or the teacher’s imagination; and students read, wrote and ...
The future of history education lies in empowering students to engage in intensive research with carefully curated collections of primary sources, enhanced by AI-driven tools that provide context, ...
FORT LEAVENWORTH, Kan. -- The Center for Army Lessons Learned debuted its newest offering for Soldiers, “Army-21: Brigade Combat Teams,” during the virtual Association of the United States Army annual ...
When I first started teaching online nearly 20 years ago, everything was done through Outlook. No learning management system. No Zoom. No interactive tools. If you wanted to make something visual, you ...
Education today looks dramatically different from classrooms of just a decade ago. Interactive technologies and multimedia tools now replace traditional textbooks and lectures, creating more dynamic ...
Dublin, Sept. 29, 2025 (GLOBE NEWSWIRE) -- The "Game-based Learning Market Report by Component, Platform Type, Deployment Mode, Game Type, End-User, Countries and Companies Analysis 2025-2033" report ...
(MENAFN- GlobeNewsWire - Nasdaq) The global game-based learning market is poised to reach $94.73 billion by 2033, experiencing a CAGR of 20.85% from 2025. Factors such as increasing digitalization, ...