Imagine a sales team being trained on an innovative new product—a real breakthrough in the marketplace. But instead of focusing solely on the features and benefits of the product, a second phase is ...
CHENNAI: The school education department has released the draft curriculum for classes I to V, which is set to be implemented in the 2027-28 academic year. Compared to the curriculum last revised ...
McGraw-Hill Education has added more than 50 game-based learning activities to its digital course materials. The company worked with Muzzy Lane Software to develop simulations that "provide ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Technology has shifted the way that professors teach students in higher education. For example, by uploading recorded lectures online, students can reference a digital copy of the topics discussed in ...
Classroom learning remains a cornerstone of education, fostering a dynamic environment where students engage with peers and instructors in real-time. Within these walls, knowledge transcends textbooks ...
HYDERABAD: Activity-based learning will be the key focus of the final report on the Intermediate curriculum for the 2026–27 academic year, which is expected to be submitted to the state government for ...
Lucknow: UP schools will now have 10 ‘bagless days', with Saturdays designated for activities like clubs, sports, and creative projects. These bagless days will begin this academic session as part of ...
Hubballi: ‘No Bag Day' activities were conducted in govt schools in Hubballi as part of ‘Sambhrama Shanivar', observed on the 3rd Saturday of every month. Students attended school without textbooks or ...