Here’s what my XCOM 2 experience was like: I spent half an hour in the character customization screen creating my best faux-Snake/Big Boss. I couldn’t find a Kurt Russell mullet but I got the eye ...
We were given a chance to take a deeper look into XCOM 2, and to experience first-hand the changes that Firaxis has made to the brand since XCOM: Enemy Unknown in 2012. A good bit has changed since ...