One of the biggest expected announcements at SIGGRAPH(Opens in a new window) this week has been delayed: The Kronos Group has yet to release its Vulkan API. Fortunately, Imagination Technologies has ...
It's been some 18 months since Khronos announced the next-generation of OpenGL, and the final version of the spec, Vulkan, is finally ready for deployment. As of today, everything related to Vulkan -- ...
Heads up my gaming amigos, the Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game developers. Not only is Vulkan supported across ...
NVIDIA and id Software have posted a direct feed video of the PC version of DOOM running on the Vulkan graphics API renderer. The Vulkan version of DOOM will be released soon after the regular PC ...
The latest v2.3.3663 update for Futuremark's 3DMark benchmarking utility includes several improvements, bug and compatibility fixes but, more importantly, adds Vulkan support to the API Overhead ...
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...
If you've been playing Valheim as much as most of us lately, you're probably wondering how to get past one of the many, now frightfully difficult, bosses. You also might be wondering how to improve ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
A new era of PC gaming kicked off on Tuesday as the next-generation of open graphics technology arrived with a bang—including graphics drivers and a game you can play today. This morning, the Khronos ...