Windows games have mostly been defined by DirectX 12 tools, but a competitive API is coming to PCs running on Intel chips. Intel is releasing graphics drivers that support the Vulkan 1.0 API for chips ...
Khronos Group, an open consortium of tech companies focused on interoperability standards, has announced the release of Vulkan 1.4. It’s the latest version of its royalty-free, cross-platform 3D ...
Changes to the Android Open Source Project show that Vulkan 1.1 is coming. The new update doesn’t have many user-facing features, focusing on a few under-the-hood changes. Mobile silicon leaders Arm ...
Heads up my gaming amigos, the Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game developers. Not only is Vulkan supported across ...
Demand for advanced GPU-accelerated graphics and compute is growing in a wide range of industries where safety is paramount such as automotive, autonomy, avionics, medical, industrial, and energy.
Khronos Group, an open consortium of industry-leading companies dedicated to creating advanced interoperability standards, has announced the release of Vulkan 1.4, the latest version of its ...
Jordan is an editor for Android Police and a technology enthusiast. He writes frequently, both professionally and as a hobby, loving the process of putting pen to paper... or fingers to a keyboard.
AMD’s Radeon Technologies Group (RTG) is excited about the imminent release of the ratified Vulkan 1.0 Specification by the Khronos™ Group. We started this journey in June of 2014 when AMD submitted ...
The Khronos Group has announced that it has released the Vulkan 1.2 specification for GPU acceleration. As a reminder, Vulkan is an open, royalty-free API for high-efficiency, cross-platform for ...
Khronos Group a annoncé la sortie de Vulkan 1.4, il s'agit de la dernière version de son API graphique et de calcul 3D multiplateforme. "Vulkan 1.4 is a developer-driven update that enhances Vulkan's ...
The gap between mobile and PC gaming is constantly narrowing because of the improvements in mobile hardware. But as this gap closes, game developers need tools that can help them create titles that ...