This is where it’s about to get a bit more technical… buckle up! We’re currently using Unreal Engine 4.27.2 for Myst. Meta has some base code for hand tracking in Unreal—but not enough for a game like ...
A non-hand-worn, load-free VR hand rehabilitation system based on ionic hydrogel can collect EMG signals of 14 Jebsen rehabilitation gestures followed by training with a deep learning model for ...
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