We all know The Legend of Zelda: Majora's Mask is a terrifying game, but apparently one of its lead developers didn't at the time of making it. If you ask me, Zelda is at its best when it's at least a ...
Mark has been thinking and writing about games since a Gameboy Pocket and a copy of Link's Awakening was first placed into his tender, seven-year-old hands. Since then, he snagged a creative writing ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. The N64 game's unconventional three-day time limit added an ...
The sixth Legend of Zelda entry took narrative storytelling in video games to new heights by packing side quests with emotional depth. By Zachary Small “Rumors are spreading that the moon is falling, ...
Maybe it's because I was a young child when The Legend of Zelda: Majora's Mask released in 2000, but I've always remembered it as the Zelda game that came closest to being a full-fledged horror game.
But in this specific game, it’s more than just a way to save time it’s a way to give players a sense of comforting familiarity before it’s all flipped on its head. If you know Ocarina of Time, playing ...
Takaya Imamura is well known among Nintendo fans for his work as art director on The Legend of Zelda: Majora's Mask, creating terrifying icons like that creepy moon and Tingle. It's appropriate that ...