Dublin, Ireland - PopCap Games, the leading developer and publisher of casual games, today announced the beta launch of Zuma® Web Connect, a "social" version of its massively popular action puzzle ...
PopCap’s new game studio, 4th & Battery, is gearing up for the release of its second game. And it’s an oldie, but a goodie. PopCap is re-releasing Candy Train, a game that the company first introduced ...
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ: ERTS) today announced an agreement to acquire PopCap Games, a leading provider of games for mobile phones, tablets, PCs and social ...
PopCap Games just released the trailer for their upcoming Zuma sequel, Zuma’s Revenge, which will be available for download at PopCap.com on September 15th. If you were a fan of the original, it looks ...
Seattle, Washington – March 31, 2009 – PopCap Games, the leading developer and publisher of "casual" video games, today announced the launch of PopCap Arcade Volume 2 for the Xbox 360, featuring three ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Supergiant video game publisher Electronic Arts has acquired casual game ...
<a href="http://www.popcap.com/">PopCap Games</a> has strengthened its board, adding Tech Data Chairman Steve Raymund as its second outside director. As CEO of Tech ...
NEWTON, Mass. and SEATTLE, Washington - December 3, 2007 - WorldWinner and PopCap Games, Inc. today announced that the companies have entered an agreement which calls for WorldWinner to be the ...
PopCap and Bejeweled have become synonymous with the match-3 puzzle genre and casual gaming for a decade. Today, PopCap is continuing its dynasty in the casual arena with the announcement of Bejeweled ...
SINGAPORE and SEATTLE, Washington - March 6, 2008 - PopCap Games, the leading developer and publisher of casual games, and Acme Mobile, Southeast Asia's leading distributor of mobile entertainment ...
There's a lot of talk about the evolving business models of the game industry, but one fundamental is often overlooked: there's no substitute for good games. And there are few in the industry, ...
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