Metaverse platforms, like Roblox and ZEPETO, are redefining how brands connect with consumers, blurring the lines between physical and digital identities, according to a new study from the University ...
A new report from the data and analytics company GlobalData suggests that the metaverse, a virtual world where users share experiences and interact in real-time within simulated scenarios, faces an ...
Research of online victimization in the metaverse is sorely lacking. A new study explored harm in the metaverse and VR devices among a sample of 5,005 U.S. teens aged 13 to 17. Findings show a ...
Yeah, feels a bit harder to take it seriously when the company paying for the study has so much skin in the game. According to studies undertaken by consulting firm Deloitte (via Reuters), the ...
Augmented reality (AR) is when digital content is superimposed on the physical world by devices like smart glasses—a future sometimes described as the metaverse. While AR technology has a stronghold ...
Our understanding of customer relations has undergone a remarkable transformation in recent years. In the face of the enduring impact caused by the Covid-19 pandemic and the imminent threat of an ...
For me, the unique selling point of the metaverse has always been a user’s ability to see and share digital renderings in three dimensions. And here’s just a small sampling of the kinds of information ...
The evolution of retail design warrants a study of architectural practice in the digital realm. While physical commercial spaces have been the conventional center of shopping experiences, the emergent ...