Civilization 7 hasn't quite been the 4X game many of us hoped for so far. Huge changes to progression and issues with the user interface have marred the launch, but developer Firaxis is already hard ...
However cool all of Humankind's big bright ideas sound in theory, they work even better in practice. That's my takeaway from a day with an early build of the historical 4X by Amplitude, the biggest ...
Why Raze a Conquered City? The main reason people are having trouble razing a city is the lack of an option to do so to a recently captured enemy city. When a city is taken, it becomes part of the ...
There's something kind of special about playing a new 4X game, especially a historical one. These games are about playing through history - all of history - which means that as much as they're about ...
Russ Boswell has been playing games ever since he was old enough to hold a controller. He started his love for gaming with the NES and Super Mario Bros. specifically. Over the years, he has collected ...
HUMANKIND is the next big historical strategy game. That’s both a statement of its aims and my feelings about it. Honestly, if you’re into strategy games and history in the slightest, that’ll probably ...
Humankind is much like Civilization in that there will inevitably come a point when you look up and realise you've been playing for 10 hours straight and work starts in two hours. The most immediate ...
Humankind, Amplitude Studios' turn-based historical strategy game, is coming to PlayStation 4/5, Xbox Series S/X, and Xbox One on Nov. 4, it was announced during today's Summer Game Fest. It will also ...
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